Runtime Crash When Laying Multiple Mines


When attempting to lay multiple mines on top of the stationary enemy tank, a KeyNotFoundException is not handled in the SpriteRectangle field of the Sprite Animation class. This error does not appear to occur at any other point in time that multiple mines are laid in proximity to each other.
Closed Mar 31, 2008 at 5:48 PM by turwaith


wrote Mar 31, 2008 at 5:48 PM

Resolved with changeset 8365.

wrote Jan 21, 2013 at 5:24 PM

wrote May 8, 2013 at 4:39 PM